The educational and didactic opportunities of role-playing games in developing students’ self-esteem. INTERNATIONAL CONFERENCE ON SCIENCE, ENGINEERING AND TECHNOLOGY, [S. l.], v. 3, n. 3, p. 20–24, 2026. Disponível em: https://eoconf.com/index.php/icset/article/view/921. Acesso em: 31 mar. 2026.